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NTU Game Lab

NTU Game Lab WAS a game development club for artists, writers, programmers and other creative people to share, discuss and make games! While it is not affiliated with NTU, the club was based in the ADM campus and made up of NTU students.

IMPORTANT NOTE: As of end 2021, the club has DISBANDED. If you are a student in NTU looking for like-minded game enthusiasts, we urge you to start your own club! All the best from ADM game design batch 2018 ^o^

Upcoming Events

Studio Sessions

In the past, during the school term, we conducted weekly Studio Sessions where we play, discuss and critique our internally selected game of the week.

Events

Studio Sessions

Take a look at an overview of our sessions so far. We hope our records can inspire you to create similar events with your friends.

  • Apr 1 2021

    Shadowverse & Cardfight!! Vanguard

    https://shadowverse.com
    Go to site
    https://en.cf-vanguard.com
    Go to site

    Name: Shadowverse

    Company: Cygames

    Release date: 2016

    Platforms: PC, iOS, Android

    Name: Cardfight!! Vanguard

    Creator: Bushiroad

    Release date: 2010

    Platforms: Physical Card Game

    [This session was held online in Discord] In this second session of our two-week discussion about card games and their digital counterparts, we explore two more card games. The first of which continues to be digital, while the second, Cardfight!! Vanguard, being one of the most popular physical card games in Singapore. We also checked out Exceeding Fighting System, another physical card game that emulates digital fighting games.

  • Mar 25 2021

    Gwent & Magic The Gathering

    https://www.playgwent.com/en
    Go to site
    https://magic.wizards.com/en
    Go to site

    Name: Gwent

    Company: CD Projekt Red

    Release date: 2018

    Platforms: PC, PlayStation 4, Xbox One, iOS, Android

    Name: Magic: The Gathering - Arena

    Creator: Wizards Digital Games Studio

    Release date: 2019

    Platforms: PC, iOS, Android

    [This session was held online in Discord] In this first session of our two-week discussion about card games and their digital counterparts, we explore two recent digital card games and their mechanics in great detail.

  • Mar 18 2021

    Touhou project & Undertale

    https://touhouprojectlovers.blogspot.com/p/download-touhou-official-games.html
    Go to site
    https://undertale.com
    Go to site

    Name: Touhou Project

    Company: Team Shanghai Alice (ZUN)

    Release date: 1995

    Platforms: Mostly PC, Mulitplatform corssovers/collaborations

    Name: Undertale

    Creator: Toby Fox

    Release date: 2015

    Platforms: PC, PS4, PS Vita, Nintendo switch

    [This session was held online in Discord] The theme of this week's dicussion was on the Bullet Hell genre, with notable works like the Touhou Project and related shoot-em-up games like Nuclear Throne and Enter the Gungeon. From the creative bullet patterns to the immensly difficult dodging required to beat the game, the mechanics introduced in this genre of game are truly one of a kind. We also talked briefly about undertale, which some call "Baby's first bullet hell" for it's relatively easy combat sections compared to the traditional Bullet Hell games.

  • Mar 11 2021

    Civilization 5 & Europa Universalis 4

    https://civilization.com/civilization-5/
    Go to site
    https://www.paradoxplaza.com/europa-universalis-iv/EUEU04GSK-MASTER.html
    Go to site

    Name: Civilization 5

    Company: Firaxis Games

    Release date: 2014

    Platforms: Windows, OS X, Linux

    Name: Europa Universalis 4

    Company: Paradox Development Studio

    Release date: 2013

    Platforms: Windows, OS X, Linux

    [This session was held online in Discord] This week, we tackle the serious topic of presenting history accurately in strategy games and how or when these games simplify these narratives to serve the gameplay mechanics. Beyond having historically accurate names for rulers, countries and sometimes geography, these games need to be aware of the dangers of generalising cultures and the process of cultural progress, as well as the framing of the player's objectives in relation to colonisation and hegemony.

  • Feb 18 2021

    Deemo & Geometry Dash

    https://deemo.com
    Go to site
    https://store.steampowered.com/app/322170/Geometry_Dash/
    Go to site

    Name: Deemo

    Company: Rayark

    Release date: 2013

    Platforms: Windows, PlayStation 4, Android, iOS, Nintendo Switch

    Name: Geometry Dash

    Company: RobTop Games

    Release date: 2013

    Platforms: iOS, Android

    [This session was held online in Discord] We examined the history of rhythm games this session, from Dance Dance Revolution to the present time's Friday Night Funkin. Considering the elements of a definitive rhythm game that involves varying rhythms and a scoring system depending on synchronity, we discussed other musically inclined games that may or may not fall under this umbrella of games. One such game is Geometry dash, whose main focus is avoiding obstacles to the beat, but pays little homage to the actual rhythm being used in the music.

  • Feb 4 2021

    Genshin Impact & Monster Hunter World

    https://genshin.mihoyo.com/en
    Go to site
    http://monsterhunterworld.com
    Go to site

    Name: Genshin Impact

    Company: miHoYo

    Release date: 2020

    Platforms: Windows, PlayStation 4, Android, iOS

    Name: Monster Hunter: World

    Company: Capcom

    Release date: 2018

    Platforms: PlayStation 4, Xbox One, Windows

    [This session was held online in Discord] The week, the discussion was focused on animation commitment and gameplay pacing in action games like the 2 games being discussed. Animation commitment is when the player is locked into their choice of movement and are not allowed the cancel the motion whenever they please. We identified that Monster Hunter: World adopts a high risk, high reward model with larger animation commitment for higher damage actions, while Genshin Impact allows players to cancel out of even their most strongest abilities most of the time. Additionally, Genshin Impact has a much more forgiving combat system with the health items and plenty of invulnerability frames. These differences lead to one game feeling much faster and fluid compared to another within the genre of action games that seem more turn-based and timing-dependent.

  • Oct 27 2020

    The Last of Us 1 & 2

    https://www.playstation.com/en-us/games/the-last-of-us-remastered/
    Go to site
    https://www.playstation.com/en-us/games/the-last-of-us-part-ii-ps4/
    Go to site

    Name: The Last of Us

    Company: Naughty Dog

    Release date: 2013

    Platforms: PlayStation 3, PlayStation 4

    Name: The Last of Us Part 2

    Company: Naughty Dog

    Release date: 2020

    Platforms: PlayStation 4

    [This session was held online in Discord] It is interesting how the two games build on each other to build a complex and brutal story in the post apocalyptic setting. The last of us 2 uses game mechanics and storytelling to illustrate the cycle of violence. The evolution of minigame like the guitar playing mini through points of the games is also used to convey emotions of loss and healing.

  • Oct 21 2020

    Night in the Woods & Kentucky Route Zero

    http://www.nightinthewoods.com
    Go to site
    http://kentuckyroutezero.com
    Go to site

    Name: Night in the Woods

    Company: Infinite Fall

    Release date: 2017

    Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

    Name: Kentucky Route Zero

    Company: Cardboard Computer

    Release date: 2013

    Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

    [This session was held online in Discord] This week, the group discussed narrative plus mechanics in the games' use of sound, textboxes and choices to bring out their overarching moods. And how games can be designed to achieve goals while not going over their budget.

  • Oct 14 2020

    XCOM:eu & Invisible, Inc.

    https://www.xcom.com/xcom-enemy-unknown/
    Go to site
    https://www.klei.com/games/invisible-inc
    Go to site

    Name: XCOM: Enemy Unknown

    Company: Firaxis Games

    Release date: 2012

    Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

    Name: Invisible, Inc.

    Company: Klei Entertainment

    Release date: 2015

    Platforms: PC, PlayStation 4, Nintendo Switch

    [This session was held online in Discord] The turn-based strategy genre have a wild range of specific mechanics. These two games both use the cover system, but one gives significantly more control to the player. We also discussed how one genre can have many stylistic extremes, with Mario + Rabbids Kingdom Battle also using similar mechanics.

  • Oct 7 2020

    Valorant & CS:go

    https://playvalorant.com/en-sg/
    Go to site
    https://blog.counter-strike.net
    Go to site

    Name: Valorant

    Company: Riot Games

    Release date: 2020

    Platforms: Microsoft Windows

    Name: Counter-Strike: Global Offensive

    Company: Valve

    Release date: 2012

    Platforms: PC, PlayStation 3, Xbox 360

    [This session was held online in Discord] This very technical session focused in depth about pro strategies in these two esports games, and how their different mechanics effect player's demographic and play styles in the competitive scene.

  • Sept 23 2020

    Ori & Hollow Knight

    https://www.orithegame.com/blind-forest/
    Go to site
    https://hollowknight.com
    Go to site

    Name: Ori and the Blind Forest

    Company: Moon Studios

    Release date: 2015

    Platforms: PC, Xbox One, Nintendo Switch

    Name: Hollow Knight

    Company: Team Cherry

    Release date: 2017

    Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

    [This session was held online in Discord] With both games relying heavily on colour coding, too much colours could result in potential noise for game. Differences in the gameplay experience led to a debate on the utility of a small cast of characters vs a larger one. We observed that Ori's more flowy controls match its larger (scaled to character) areas and the knight's precise controls to a smaller area. Finally, we examined how the two games links their health system to other mechanics. Namely magic vs saving and magic.

  • Sept 16 2020

    Semblance & The Floor is Jelly

    https://www.nyamakop.co.za
    Go to site
    https://thefloorisjelly.com
    Go to site

    Name: Semblance

    Company: Nyamakop

    Release date: 2018

    Platforms: PC, Nintendo Switch

    Name: The Floor is Jelly

    Company: Auren Snyder

    Release date: 2018

    Platforms: PC

    [This session was held online in Discord] These are both puzzle platformers in the itch.Io BLM bundle who makes sure of malleable environment as a main mechanic. However, the discussion brought about the different levels of engagement from the player to the game due to the more limited amount of randomness and alternative solutions in Semblance compared to The Floor is Jelly.

  • Sept 9 2020

    >Observer_ & Detention

    https://observer-game.com
    Go to site
    http://redcandlegames.com/presskit/sheet.php?p=detention#trailers
    Go to site

    Name: >Observer_

    Company: Bloober Team

    Release date: 2017

    Platforms: PC, PlayStation 4, Xbox One, Nintendo Switch

    Name: Detention

    Company: Red Candle Games

    Release date: 2017

    Platforms: PC, PlayStation 4, Nintendo Switch

    [This session was held online in Discord] These two horror games well reflects aspects of their individual cultures, harnessing paranoia and fear we feel in our real lives to make us feel afraid while playing the games. It was especially interesting to discuss the impact of culturally relevant events reflected in these games as part of its narratives.

  • Sept 2 2020

    A Dark Room & Candy Box

    http://adarkroom.doublespeakgames.com
    Go to site
    https://candybox2.github.io/candybox/
    Go to site

    Name: A Dark Room

    Company: Doublespeak Games

    Release date: 2013

    Platforms: PC

    Name: Candy Box

    Company: Aniwey

    Release date: 2013

    Platforms: PC

    [This session was held online in Discord] Despite the lack of graphics , sounds and feedback, these web games are still captivating and engaging to the audience. As text-based real-time idle games, we discussed how new players might not be patient enough to wait for new progress. Due to its limited medium, the lack of feedback in combat for these games were also a factor that decreased its attractiveness to players now.

  • Aug 26 2020

    Gris & Transistor

    https://nomada.studio
    Go to site
    https://www.supergiantgames.com/games/transistor/
    Go to site

    Name: Gris

    Company: Nomada Studios

    Release date: 2018

    Platforms: PC, Nintendo Switch, PlayStation 4

    Name: Transistor

    Company: Supergiant Games

    Release date: 2017

    Platforms: PlayStation 4, Nintendo Switch, PC

    [This session was held online in Discord] This session was spent discussing how the two games used the silent protagonist trope as a narrative focal points for their games. The abstract world of Gris allows for a much lighter cognitive load than the action-packed, colourful world of transistor-- each art style and game mechanic suiting their individual emotional landscape. We also exchanged thoughts on the two game's endings and our own experiences playing these games. In conclusion, Gris is a relaxing game with tense moments, while transistor is a tense game with relaxing moments.

  • Aug 19 2020

    Fall guys & overcooked

    http://www.ghosttowngames.com/overcooked/
    Go to site
    https://fallguys.com
    Go to site

    Name: Overcooked

    Company: 2016

    Release date: Ghost town games

    Platforms: Nintendo Switch, PlayStation 4, Xbox 1, PC(Windows)

    Name: Fall Guys: Ultimate Knockout

    Company: Mediatonic

    Release date: 2020

    Platforms: PlayStation 4, PC

    [This session was held online in Discord] As very different games with similar aesthetics, the two games serve very different roles: Overcooked is a team game that we play to improve our co-operation skills and task management, while Fall Guys allow us to relax and have fun - to a certain extent. As we look closely at the techniques these games employ to increase their replay value, we also discussed how we might improve or change these games to make them more repayable.

  • Apr 6 2020

    Batman: Arkham Knight

    https://rocksteadyltd.com/#arkham-knight
    Go to site

    Name: Batman: Arkham Knight

    Creator: Rcoksteady Studios

    Release date: 2015

    Platforms: PC, Playstation 4, Xbox One

    [This session was held online in Discord] After a few weeks of indie games, we return to a triple A franchise. With it's atmospheric music and gritty shaders, we discussed the use of the Batman IP within the game world, as well as overused comic book cliches in game. With the game's extensive amount of content and unique mechanics, it is hard to find any fault in such a game made with as much time, effort and love as Batman: Arkham Knight.

  • Mar 30 2020

    Disco Elysium

    https://zaumstudio.com
    Go to site

    Name: Disco Elysium

    Creator: ZA/UM

    Release date: 2019

    Platforms: PC, Playstation 4, Xbox One

    [This session was held online in Discord] The award-winning rpg game, Disco Elysium brought us along a journey of examining desktop game mechanics and text adventure games combined. The interesting UI design, accompanied by a talk by the developers regarding it, serves as a backdrop for us to think about considerations for our own UI designs in future.

  • Mar 23 2020

    Thomas was alone

    http://www.mikebithellgames.com/thomaswasalone/
    Go to site

    Name: Thomas was alone

    Creator: Mike Bithell

    Release date: 2012

    Platforms: PC, Playstation 4, Android, Xbox One

    [This session was held online in Discord] Thomas was alone implored us to examine how an interesting narration can make us invested in the most simplest of character sprites. While the portrayal of female characters in the game has room for improvement, each of the cubic characters are fleshed out well through their abilities and their thoughts. As a puzzle platformer, the game has small accessibility issues and slightly unbalanced difficulty, giving rise to our discussion of how we could improve the game to allow different skill levels to complete such a game.

  • Mar 16 2020

    Undertale

    https://undertale.com
    Go to site

    Name: Undertale

    Creator: Toby Fox

    Release date: 2015

    Platforms: PC, PS4, PS Vita, Nintendo switch

    Undertale, the intrnational sensation. We discussed how Undertale wins the hearts of so many players with its great sotrytelling and compelling music. Even while it's gameplay may not be for everyone, it's whismical and unique narrative tone is consistently loved by a great number of people. It truly is an insiprational game, not just through its contents, but also through the meta narrative of a single person, working mostly by himself, being able to bring an entire world to life through successfuly creating such an expansive game.

  • Mar 9 2020

    Abzu

    https://abzugame.com
    Go to site

    Name: Abzu

    Company: Giant Squid

    Release date: 2016

    Platforms: PC, PS4, Xbox One, Nintendo switch

    Diving into the beautiful world that is Abzu, we examined the use of symbols, lighting and leading lines in level design and storytelling. Although it's controls take some getting used to and the gameplay may be dry for some of our members, we all had a good time listening to this talk by the developers on how they solved certain issues they faced with the game.

  • Feb 24 2020

    StarCraft

    https://starcraft.com/en-sg/
    Go to site

    Name: StarCraft

    Company: Blizzard Entertainment

    Release date: 1998

    Platforms: PC, Nintendo64

    We explore the original real-time strategy game that started the entire genre and introduced new ways to integrate storytelling with gameplay. While we spent time criticising the limited pathfinding capabilities of this classic, the game also gave us an opportunity appreciate how technology has improved through our lifetime.

  • Feb 17 2020

    Sky: Children of the light

    https://thatskygame.com
    Go to site

    Name: Sky:Children of the light

    Company: That Game company

    Release date: 2019

    Platforms: Xbox One, IOS, Android, Playstation 4

    Our first lab session examining a mobile game, ThatSkyGame brought us a journey through cloud shaders, crunchy grass sound effects and slightly troublesome one-handed controls. We discussed the choices made for the game to be mobile and multiplayer, as well as how it might function as a walking simulator instead.

  • Feb 10 2020

    Half-life 2

    https://www.half-life.com/en/halflife2
    Go to site

    Name: Half-life 2

    Company: Valve

    Release date: 2004

    Platforms: Xbox, Xbox 360, PlayStation 3, PC

    We examined this classic for all its firsts in video game history, such as its extensive use of environmental storytelling, lack of cutscene and interactability with physics objects in game. We also spent time appreciating the signposting in the game, where lit areas lead the player towards their next objective. From the occasional trouble the new players in our session faced, there were still some unresolved pathfinding issues in the game.

  • Feb 3 2020

    Edith Finch

    http://www.giantsparrow.com/games/finch/
    Go to site

    Name: What remains of Edith Finch

    Company: Giant sparrow

    Release date: 2017

    Platforms: Playstation4, Xbox 1, Nintendo switch

    This walking simulator brought us a journey through the intricacies of level design, detailed modeling and storytelling. Within the studio session, we managed to complete most of the game. Most of us were extremely taken by how well the level is designed, such that even diverging paths are hidden from view; only to be seen when viewed at a specific angle in game.

  • Oct 30 2019

    Hades

    https://www.supergiantgames.com/games/hades/
    Go to site

    Name: Hades

    Company: Supergiant Games

    Release date: Early access, 2018

    Platforms: PC (Windows)

    We explored reasons for the longevity of the Rogue-like genre of games, examining the crucial aspects of games in the genre and how it incorporates forms of progression even while keeping the randomised enemy rooms. We also spent time appreciating the aesthetics of Hades, with its clear colour coded enemy types and telegraphing.

  • Oct 23 2019

    BOTW

    https://www.nintendo.com/games/detail/the-legend-of-zelda-breath-of-the-wild-switch/
    Go to site

    Name: the Legend of Zelda: Breath of the Wild

    Company: Nintendo

    Release date: 2017

    Platforms: Nintendo Switch, Wii U

    We took a deep dive into the graphics system for the creation of campfires and smoke in the legend of zelda game: breath of the wild. We also held a spirited discussion over the various technical exploits used to speedrun the game, and others like it; such as, using the resetting of 3D character models during equipment swap to shift sprite position into outofbounds.

  • Oct 16 2019

    Untitled goose & overcooked

    http://www.ghosttowngames.com/overcooked/
    Go to site
    https://goose.game
    Go to site

    Name: Overcooked

    Company: 2016

    Release date: Ghost town games

    Platforms: Nintendo Switch, PlayStation 4, Xbox 1, PC(Windows)

    Name: untitled goose game

    Company: House house

    Release date: 2019

    Platforms: Nintendo Switch, PlayStation 4, Xbox 1, PC(Windows)

    We spent a relaxing afternoon discussing unconventional game types and why the Untitled goose game managed to capture the hearts of so many gamers. We also spent some time in overcooked, experiencing for ourselves the phenomenon of going into the "zone", a state of high concentration that any competitive gamers cite as a state of high concentration and performance.

Holiday game jam

Our members are encouraged to participate in a game jam each school holiday. The club will host their own game jam, however, members may also join an external game jam of their choice. Non-members are welcome to join the Game lab's public game jams as well.

  • Bear Jams 2019:

    Bear Jams Page

    This was a game jam held by the game development club of UC Berkeley.

  • Eclipse jam 2019:

    Eclipse Jams Page

    This was the first game jam hosted by NTU Game Lab. It was created as the holiday jam of Dec 2019, and earned its name from the eclipse that was viewable in Singapore a day before the Jam is scheduled to begin.

Club collaborated game

NTU Game Lab is going to create a collaborative game between its members, through the newly introduced Club Game initiative. Members will work together to make a modular, easily modified game that all members of any skill level can contribute content to and build upon.

Games made by club members

The NTU game lab is made up of many talented students who aspire to become great game designers in future. Here are some of their current works, made for school, leisure, work or jams.

Contacts have been removed since we are no longer active. I shall leave the discord link up in case of any questions. -xoxo, admin